Nations have combined into super-nations by this time, for economical and military reasons. Though they are used throughout the series, wanzers are rarely a factor in the plot, instead focusing almost entirely on characters and politics. Wanderung Panzers - meaning “walking tanks” and often shortened to Wanzers (pronounced “vawn-zars” are a staple of war alongside traditional planes, tanks and troops. There are no psychic powers or space battles - it’s a world that is recognizable as our own. The technology is all fairly low-key, making it more of a hard sci-fi setting than what is usually seen in video games. The mainline Front Mission games take place in the real world, but in the future, specifically spanning the years 2034-2121. Much like how a serial drama handles its expanded universe material, all of these mediums would come together to tell the full story. These included books, film, and even radio itself. Not content with telling the story through video games alone, Tsuchida intended to have Front Mission told through various media. While it would be another year before the game was officially released on the SNES, Tsuchida and his writers began to plot out the series piece by piece. Heavily inspired by the real world itself, as well as other works ranging from Ghost in the Shell, Full Metal Jacket, and Rashomon, he set out to create "a realistic impression of the world's future." And so, in early 1994, Front Mission was born. Eventually he broke away, forming the company G-Craft to create his ambitious new project - Front Mission. His career started with Masaya, and he had a hand in popular classics like Assault Suits Valken and Langrisser as a producer. Tsuchida is the mastermind and the main driving force behind the Front Mission series (excluding Evolved).
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